Freeplay Start - English version

Релизы, ссылки и обсуждения

Re: Freeplay Start - English version

Сообщение XiaNi » 27 сен 2008, 15:43

Lee28

Mg 42 - i suppose should be that powerful... at least it is not a simple assault rifle =) but may be it is really more powerful now then real one

about bandits in exo, may be =) i didn't think about that.. such ideas was not in my head =) but sounds interesting.. .they are may be bustards and not too smart but anyway smart enough to knew that exo is better then those coats they wearing now

about other topic... may be.. but for now this will be ok too.. just mention sometimes which version you writing about =)

here is original outfit.ltx
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outfit.zip
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Um... has anyone seen a floating sarcastic skull around here?
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Re: Freeplay Start - English version

Сообщение Lee28 » 27 сен 2008, 16:15

Xiani

Thanks for the file, got good nightvision with the exo suit now :D

Im playing Freeplay start lite and in yantar there are alot of ecologist`s running around engaging the zombies.
This is cool, be good if these spawns were added to the normal Freeplay mod.

Do any of the traders sell ammo for the new weapons ?, so far none of ones I have visited sell ammo for them.

Im gonna continue to head North, see what happens up there.
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Re: Freeplay Start - English version

Сообщение Lee28 » 27 сен 2008, 16:53

Hi Guys

Ive been playing Freeplay lite and it feels like this version has got more action compared to the normal freeplay Start mod.
I also think it would be a good idea if you transfered some of the spawns from freeplay lite to the normal Freeplay Start mod.

Think the main problem right now is that the normal Freeplay start mod needs more life in the zone. It is a very very good mod.
realy needs more action in it.

kOmpOt, I have seen that you have got a topic where there is some mini mods, I have tried to translate some of them but I do not fully understand what they do.

Does one of the mini mods make it alot harder...weapon ballistics and makes enemy smarter ?

Edit: kOmpOt, I have posted in your mini mods topic, could you or someone translate what it does.
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Re: Freeplay Start - English version

Сообщение XiaNi » 27 сен 2008, 17:13

Lee28
ecologists should be respawning in normal FS too =) but even so i was planning to add more ecologists respawns.. for now they are respawning only at Yantar bunker
about action... you right.. but as for me it is tooo many work ... anyway ... i will do that sometimes
about minimods:
http://xiani.e-bcard.com/forum/viewtopic.php?f=12&t=33
"Параметры игрока" - Player parameters.
kOmpOt 25 sep 2008, 20:39 писал(а):tuning player and everything related to him : )
- while pressing 'F' no more hints above weapon when it's laying on the ground
- increased damage jumping from high places
- ragdoll (dead bodies physics changed)
- NPC accuracy increased by 40-75%
- a bit higher camera position
- NPC masters explosions damage lowered
- need to eat more frequently
- food do not restore health
- critical value of satiety, when health starts decreasing, made higher
- after getting wound, your power gets lowered by 50%
- more intensive blood leaking
- changed damage system for actor(player)
- freedom and ecologs are enemies
- monolith and zombied are not friends but neutrals
- mercs are neutral to stalkers, freedom, bandits
- traders do not trade to Monolith soldiers
- army soldiers gained more accuracy (changed shooting dispersion)

http://www.filefactory.com/file/39d0a9/n/actor_zip

unpack, copy "gamedata" into "gamedata" of "freeplay start"
all unchanged parameters identical to FS 0.965
Um... has anyone seen a floating sarcastic skull around here?
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Re: Freeplay Start - English version

Сообщение XiaNi » 27 сен 2008, 17:25

kOmpOt 26 sep 2008, 20:56 писал(а):- increased positive influence from some artefacts
- a bit changed mass and satiety of some products
- food doesn't restore health
- med kits costs higher, and less restores health
- time of charging NightVision increased
- barmen buys artefacts, amunition, uniq items at lower prices
- barmen buys outfits at much lower prices
...... here goes description on how was traders prices and politics changed -- if you interested i will translate that too...
.......

http://www.filefactory.com/file/9387dd/n/actor2_zip

unpack, copy "gamedata" into "gamedata" of "freeplay start"
all unchanged parameters identical to FS 0.965
Um... has anyone seen a floating sarcastic skull around here?
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Re: Freeplay Start - English version

Сообщение Lee28 » 27 сен 2008, 18:56

Thank you Xiani

Dont worry about the action, do it when you have the time or maybe later date. gonna try this mini mod it sounds cool.
Have a little break from testing.

I cant say that I have seen anything weird in the mod so far, I havent had any Ctd`s either. For me the mod is running great.

Realy stable.

Edit: The mini mod makes it realy realy hard, I like it :happy: , struggle to survive now
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Re: Freeplay Start - English version

Сообщение XiaNi » 29 сен 2008, 09:01

Lee28
have a nice time! =) hope we will see you again here sometimes =)
Um... has anyone seen a floating sarcastic skull around here?
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Re: Freeplay Start - English version

Сообщение Lee28 » 29 сен 2008, 10:13

XiaNi писал(а):Lee28
have a nice time! =) hope we will see you again here sometimes =)


Hi Xiani

It was the weekend so I had a little break from stalker, I did visit the odd forum but didnt post much, anyway its business as normal now. :)

Carry on playing the mod tonight and I will let you know how I get on.
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Re: Freeplay Start - English version

Сообщение kOmpOt » 29 сен 2008, 12:18

Lee28 писал(а):Would it be possible if there were some bandits wearing Exo armour ?.

i'm afraid that bandits have no money for ekzo, & they can't steal it from nowhere. robing man in ekso is veery dangerous :)
Последний раз редактировалось kOmpOt 29 сен 2008, 12:28, всего редактировалось 1 раз.
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Re: Freeplay Start - English version

Сообщение kOmpOt » 29 сен 2008, 12:22

XiaNi писал(а):Lee28
Mg 42 - i suppose should be that powerful... at least it is not a simple assault rifle =) but may be it is really more powerful now then real one

mg-42 is deadly & dangerous weapon, but it has pretty big dispertion as any machine gun. i guess that will solve problem in balance. for my opinion, mp-42 it's a little too much for stalker. it is rare weapon even now, & what about 2012?
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