dumping 'level'
chunk 'FSL_HEADER' size 4(0x4)
xrlc_version: 0xe
xrlc_quality: 0x1
chunk 'FSL_PORTALS' size 2160(0x870)
portal0
sector_front: 4
sector_back: 5
vertex0: -89.955292, -0.000019, 125.178001
vertex1: -87.474602, -0.000019, 125.178001
vertex2: -87.474602, 2.270320, 125.178001
vertex3: -89.955292, 2.270320, 125.178001
vertex4: 0.000000, 0.000000, 0.000000
vertex5: 0.000000, 0.000000, 0.000000
count: 4
portal1
sector_front: 4
sector_back: 8
vertex0: -89.955292, 2.270320, 145.393005
vertex1: -87.474602, 2.270320, 145.393005
vertex2: -87.474602, -0.000019, 145.393005
vertex3: -89.955292, -0.000019, 145.393005
vertex4: 0.000000, 0.000000, 0.000000
vertex5: 0.000000, 0.000000, 0.000000
count: 4
....
....
....
chunk 'FSL_LIGHT_DYNAMIC' size 2808(0xaf8)
light0
controller_id: 1
type: directional (3)
diffuse: 1.000000, 1.000000, 1.000000, 1.000000
specular: 0.000000, 0.000000, 0.000000, 1.000000
ambient: 1.000000, 1.000000, 1.000000, 0.000000
position: 0.000000, 0.000000, 0.000000
direction: 0.840314, -0.422618, 0.339509
range: 0.000000
falloff: 0.000000
attenuation0: 0.000000
attenuation1: 0.000000
attenuation2: -0.794226
theta: -0.190406
phi: 0.577019
light1
controller_id: 2
type: point (1)
diffuse: 1.000000, 0.776471, 0.349020, 0.000000
specular: 0.000000, 0.000000, 0.000000, 0.000000
ambient: 0.000000, 0.000000, 0.000000, 6.000000
position: -150.730270, 1.297221, 158.641907
direction: 0.000000, -0.000000, 1.000000
range: 10.000000
falloff: 0.000000
attenuation0: 1.000000
attenuation1: 0.000000
attenuation2: 0.180000
theta: 0.000000
phi: 0.000000
....
....
....
chunk 'FSL_GLOWS' size 270(0x10e)
glow0
position: -87.346664, 2.093830, 139.733795
radius: 0.500000
shader/texture index: 1
glow1
position: -165.773346, -1.943918, -91.373520
radius: 0.500000
shader/texture index: 1
....
....
....
chunk 'FSL_VISUALS' size 1697832(0x19e828)
visual 0000 size 124 (0x7c)
gcontainer
vertex buffer set: 8
vertex base: 41986
vertex count: 32
index buffer set: 4
index base: 680199
index count: 84
fastpath
header
format_version: 4
type: 0 (MT_NORMAL)
shader_id: 4
bbox
min: -263.783783, 0.355502, 13.817867
max: -150.251816, 0.357504, 159.130692
bsphere
center: -207.017303, 0.356503, 86.473770
radius: 1.000000
....
....
....
chunk 'FSL_SHADERS' size 19154(0x4ad2)
shader0: ''
shader1: 'effects\glow/glow\glow_red2'
shader2: 'effects\glow/glow\glow_white'
shader3: 'effects\glow/glow\glow_04'
shader4: 'def_shaders\def_vertex/prop\prop_sheet'
shader5: 'def_shaders\def_vertex/mtl\mtl_bochka_01'
shader6: 'selflight/prop\prop_lampa_g_red2'
shader7: 'def_shaders\def_vertex/fx\fx_wood_fire'
shader8: 'def_shaders\def_vertex/mtl\mtl_bochka_02'
shader9: 'def_shaders\def_vertex/act\act_ryukzak_2'
shader10: 'def_shaders\def_vertex/mtl\mtl_truba_ql02'
....
....
....
shader429: 'def_shaders\def_objects_lod/corp\corp_stalker'
chunk 'FSL_SECTORS' size 360(0x168)
sector0
root: 4934 (1346)
portals: 7
sector1
root: 4951 (1357)
portals: 2,3
sector2
root: 4981 (1375)
portals: 12,13,14,15,16,17,18,19,20,21,22,23,24,25,26
sector3
root: 4982 (1376)
portals: 8,9,10
sector4
root: 4985 (1379)
portals: 0,1
sector5
root: 4986 (137a)
portals: 0,4
sector6
root: 5001 (1389)
portals: 11
sector7
root: 5008 (1390)
portals: 5,6
sector8
root: 5927 (1727)
portals: 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26